More Play Testing: Turf Wars

Tonight we played games #18 and #19 with another friend who hadn’t yet played.

It was an interesting set of games for a few reasons, the first of which was that one game ended quickly (in 5 rounds) and 3 secret win conditions were triggered.

Plains Guardian triggered because no one was in a Plains turf.

Then the conditions Steadfast and Undefeated were also triggered.

However, no one had engaged in a turf war and so we’ve adjusted those other two conditions so that you cannot be considered undefeated if there was never a risk of being defeated.

There were some bits of feedback that we decided to add which probably captures some potential issues for people who may not be able to understand implication and such. It never hurts to be painfully, redundantly clear. 🙂

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