Play Test #2: DYKYN?

Last week we played this for the first time and since then we’ve made many changes.

We came up with incentive and a reward for identifying other players — when that’s done successfully, the identifier receives a bonus mission which can be applied to his team’s score when identified.

The players thought it was fun and Josh and I picked up some tidbits while watching how people interpreted certain cards, etc. We’ve taken down some notes on potential clarifications so that things are clearer.

We will also add a list of the Phases and what they entail on the player mat that displays all of the neighbors.

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